Basketball & Soccer — 100% Automated

The Intelligence Layer
for Sports Video

Computer vision that watches every frame so you don't have to.
30+ metrics per player. Under 4 hours. Zero manual work.

Trusted by teams building the future of sports

The Engine

One engine. Every source.
All the insights.

The KoreInside Engine processes any basketball or soccer footage and extracts comprehensive analytics automatically.

Video Sources
Broadcast
HUDL
VEO
Camera
→
Engine
KoreInside
v1.0
→
Analytics Output
Stats
Shot Charts
xG
Tracking
Events
Export
125M+
Data Points Processed
30+
Player Metrics
<4hr
Match Turnaround

Computer Vision Tracking

CORE ENGINE

Every player, every frame. Our models track movement at 30fps with sub-pixel accuracy across the entire court or field.

Instant Event Detection

AI POWERED

Shots, passes, tackles, screens, turnovers — automatically classified and timestamped. No manual tagging ever.

Advanced Metrics

30+ METRICS

Shot charts, expected goals, pressing intensity, defensive coverage — the metrics that actually change game plans.

Any Video Source

UNIVERSAL

Works with broadcast feeds, HUDL, VEO, Trace, or any standard camera. Plug in and go.

The Data Moat

Our models don't guess —
they've seen every play.

kore-engine — tactical_stream.log
[Q1 02:14] #12: DRIVE_LEFT | SPEED: 6.2m/s | ZONE: PAINT
[45:17] ID_07: SHOT_ON_TARGET | xG: 0.42 | DISTANCE: 18yd
[Q1 02:19] #20: OFFENSIVE_REBOUND | POSITION: LOW_POST | BOXOUT: WON
[45:22] ID_03: INTERCEPTION | PRESSURE: HIGH | RECOVERY: 1.2s
[Q2 06:25] #3: FAST_BREAK | SPEED: 8.4m/s | TRANSITION: 3v2
[46:28] ID_11: CROSS_DELIVERED | TYPE: INSWING | TARGET: BOX
[Q2 06:31] #12: MADE_3PT | ASSISTED: YES | CATCH_AND_SHOOT: TRUE
[47:34] ID_01: SAVE | TYPE: DIVING | xG_PREVENTED: 0.67
[Q3 08:37] #2: SCREEN_SET | TYPE: BALL_SCREEN | ROLL: TRUE
[48:40] ID_18: TACKLE_WON | TYPE: SLIDING | BALL_RECOVERED: TRUE
[Q3 08:43] #33: MADE_2PT | TYPE: LAYUP | PAINT_TOUCH: TRUE
[49:46] ID_22: KEY_PASS | TYPE: THROUGH_BALL | CHANCE_CREATED: TRUE
[Q4 10:49] #4: STEAL | PRESSURE: HIGH | RECOVERY: 0.8s
[50:52] ID_09: GOAL | ASSIST: ID_11 | BODY_PART: HEAD
[Q4 10:55] #10: BLOCK | TYPE: WEAKSIDE | SHOT_ALTERED: TRUE
[51:58] ID_05: DRIBBLE_SUCCESS | DEFENDERS_BEATEN: 2 | ZONE: WING
[Q4 11:01] #1: ASSIST | TYPE: KICK_OUT | TARGET: CORNER_3
[52:04] ID_14: AERIAL_DUEL_WON | HEIGHT: 6.2ft | ZONE: DEF
[Q4 11:07] #32: POST_UP | POSITION: LEFT_BLOCK | SCORE: YES
[53:10] ID_22: BALL_CARRY | DISTANCE: 41m | PROGRESSIVE: TRUE
[Q1 02:14] #12: DRIVE_LEFT | SPEED: 6.2m/s | ZONE: PAINT
[45:17] ID_07: SHOT_ON_TARGET | xG: 0.42 | DISTANCE: 18yd
[Q1 02:19] #20: OFFENSIVE_REBOUND | POSITION: LOW_POST | BOXOUT: WON
[45:22] ID_03: INTERCEPTION | PRESSURE: HIGH | RECOVERY: 1.2s
[Q2 06:25] #3: FAST_BREAK | SPEED: 8.4m/s | TRANSITION: 3v2
[46:28] ID_11: CROSS_DELIVERED | TYPE: INSWING | TARGET: BOX
[Q2 06:31] #12: MADE_3PT | ASSISTED: YES | CATCH_AND_SHOOT: TRUE
[47:34] ID_01: SAVE | TYPE: DIVING | xG_PREVENTED: 0.67
[Q3 08:37] #2: SCREEN_SET | TYPE: BALL_SCREEN | ROLL: TRUE
[48:40] ID_18: TACKLE_WON | TYPE: SLIDING | BALL_RECOVERED: TRUE
[Q3 08:43] #33: MADE_2PT | TYPE: LAYUP | PAINT_TOUCH: TRUE
[49:46] ID_22: KEY_PASS | TYPE: THROUGH_BALL | CHANCE_CREATED: TRUE
[Q4 10:49] #4: STEAL | PRESSURE: HIGH | RECOVERY: 0.8s
[50:52] ID_09: GOAL | ASSIST: ID_11 | BODY_PART: HEAD
[Q4 10:55] #10: BLOCK | TYPE: WEAKSIDE | SHOT_ALTERED: TRUE
[51:58] ID_05: DRIBBLE_SUCCESS | DEFENDERS_BEATEN: 2 | ZONE: WING
[Q4 11:01] #1: ASSIST | TYPE: KICK_OUT | TARGET: CORNER_3
[52:04] ID_14: AERIAL_DUEL_WON | HEIGHT: 6.2ft | ZONE: DEF
[Q4 11:07] #32: POST_UP | POSITION: LEFT_BLOCK | SCORE: YES
[53:10] ID_22: BALL_CARRY | DISTANCE: 41m | PROGRESSIVE: TRUE
0,000,000+

Proprietary Tactical Data Points

Matches Processed20,000+
Unique Events Tracked30+ types
Avg. Turnaround<4 hours

Traction

Backed by NVIDIA.
Deployed on real matches.

Pricing

Priced around your season

No fixed plans. What you pay depends on your sport, how many matches you run and the turnaround you need — so we quote every team individually. Tell us your setup and we’ll come back with a number.

FAQ

KoreInside uses advanced computer vision and AI to automatically track player movements, detect plays, and generate statistical insights from game footage. Simply upload your video and our system processes it to provide detailed analytics.

Any standard video source works — broadcast feeds, drone footage, gym cameras, HUDL, VEO, Trace, or any fixed camera setup. Our engine adapts to different angles and qualities automatically. No special hardware required.

Processing times vary based on video length, but full games are analyzed in a few hours. You'll be able to process an entire season's worth of film overnight. You'll receive a notification when your analysis is ready to view.

Yes, KoreInside integrates with major video platforms and can export data in multiple formats for use with other analytics tools and coaching software.

Get Started

More time coaching,
less time analyzing.

Film analysis in minutes, not hours. 30+ metrics per player, fully automated.